Small Town: Ådehlÿ Dehy Våpmÿh

Ådehlÿ Dehy Våpmÿh

Ådehlÿ Dehy Våpmÿh
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceZophtevub̄ Provence
RegionKjollïjk-zänt Fields
Founded646
Community LeaderAutocrat Rucebus Yadequg
Area4 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation6238 m (20465 ft)
Average Yearly Precipitation122 cm/y (48 in/y)
Population969
Population Density242 people per km2 (969 people per mi2)
Town AuraInvocation
Naming
Native nameÅdehlÿ Dehy Våpmÿh
Pronunciation/dɪ̘ʤ/ /vɑːpˈmɪ̘/
Direct Translation[default] [luck]
Translation[Not Yet Translated]

Ådehlÿ Dehy Våpmÿh (/dɪ̘ʤ/ /vɑːpˈmɪ̘/ [default] [luck]) is a subtropical Small Town located in the Zophtevub̄ Provence of the Kingdom of Hobben.

The name Ådehlÿ Dehy Våpmÿh is derived from the Dwarven language, as Ådehlÿ Dehy Våpmÿh was founded by Nuraven Råyzogbÿ, who was culturaly Dwarvern.

Climate

Ådehlÿ Dehy Våpmÿh has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 20°C (68°F). Ådehlÿ Dehy Våpmÿh receives an average of 122 cm/y (48 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Dehy Våpmÿh covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6238 m (20465 ft) above sea level.

Overview

Ådehlÿ Dehy Våpmÿh was founded in time immemorial, reportedly some time durring the early 8th century, by Nuraven Råyzogbÿ. The establishment of Ådehlÿ Dehy Våpmÿh was somewhat plagued by a lack of willing colonists, leading to Nuraven Råyzogbÿ electing to pay people to resettle in Ådehlÿ Dehy Våpmÿh.

Ådehlÿ Dehy Våpmÿh was built using the conventions of Dwarvern durring the early 8th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Dehy Våpmÿh is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ådehlÿ Dehy Våpmÿh is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Ådehlÿ Dehy Våpmÿh's exceptionaly well made fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Ådehlÿ Dehy Våpmÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Ådehlÿ Dehy Våpmÿh long.

Civic Infrastructure

Ådehlÿ Dehy Våpmÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Dehy Våpmÿh.

Ådehlÿ Dehy Våpmÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Dehy Våpmÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ådehlÿ Dehy Våpmÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Dehy Våpmÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Dehy Våpmÿh's public wards, blessings, and other arcane systems.

Ådehlÿ Dehy Våpmÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Dehy Våpmÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ådehlÿ Dehy Våpmÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

While Ådehlÿ Dehy Våpmÿh might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Ådehlÿ Dehy Våpmÿh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, autumn is short in Ådehlÿ Dehy Våpmÿh.

The Mud Elemental, Large near Ådehlÿ Dehy Våpmÿh are known to be almost tame, such that they can be put to domestic use.

Ådehlÿ Dehy Våpmÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Mysticism energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3943 m2
    • Cattle and Similar Creatures: 242
    • Poultry: 2907
    • Swine: 193
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 96

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

280 of Ådehlÿ Dehy Våpmÿh's population work within a Foundational Occupation.

612 of Ådehlÿ Dehy Våpmÿh's population do not work in a formal occupation, but do contribute to the local economy. 77 (8%) are noncontributers.

Points of Interest

Ådehlÿ Dehy Våpmÿh has a substantial mill pond located a short distance from town.

POI

History

The the a pair of gloves of Charm, an a pair of gloves imbued with potent amounts of Charm energies was created near Ådehlÿ Dehy Våpmÿh by in time immemorial, reportedly some time during the early 2nd century.

History